![]() Yes, Spiders is a small team so we can’t expect miracles.Originally posted by SHG Myrrah:it's sad because the actual game is fun but like I'm not going to play a game that has a really bad performance like this. And, as we’ve already said, there is nothing on screen to justify these high GPU requirements. Although the game does not require a high-end CPU, it certainly requires a powerful GPU, even for gaming at 1080p. However, the only way we could get a constant 60fps experience at native 4K was by dropping our settings to Low.Īll in all, Steelrising has major optimization issues. Then, by dropping to Medium settings, we got an additional 14% boost. By dropping our settings to High, we saw a 69-88% performance increase. To its credit, the game is at least scalable. And as for 4K… yeah, good luck with that without using DLSS. After all, both the RTX3080 and the RX 6900XT had drops below mid-40fps. And, as we’ve already reported, the game’s Ultra Textures require more than 13GB at 1080p.Īt 1440p/Ultra/No Ray Tracing, there wasn’t any GPU that could offer an enjoyable experience. Seriously, there is nothing on screen justifying these ridiculously high GPU requirements. Regardless of that, though, it’s pretty clear that the game currently has optimization issues. ![]() Again, our benchmark scene is a worst-case scenario. Yes, both our NVIDIA RTX3080 and AMD Radeon RX 6900XT had drops below 60fps. Without DLSS, we were GPU limited at 800×600, even when using an NVIDIA GeForce RTX 3080.Īt 1080p/Ultra/No Ray Tracing, there wasn’t any GPU that could offer a constant 60fps experience. ![]() Now the reason we dropped so low our resolution and used NVIDIA DLSS is because Steelrising is a GPU-bound title. ![]() However, and once we enabled Hyper-Threading, we were able to get a constant 60fps experience at 800×600 on Ultra Settings with NVIDIA DLSS. Without Hyper-Threading, our simulated dual-core system was unable to offer a playable experience due to severe stutters. ![]() In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. ![]()
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